
This business model works, not because everyone spends money in-game but because there are huge revenues to be made from a small minority who spend a lot. By one 2018 estimate, 80 per cent of all digital games revenue came from free-to-play games. Free-to-play games, as well as paid games that receive regular updates like GTA Online (sometimes known as ‘Gaming as a Service’ or GaaS games) can offer revenues incomparable to those made from standalone games. Part of the reason gambling can be an appealing mechanic to developers comes down to business models. That addictive impact has led to children regularly losing hundreds or thousands of pounds on loot boxes as they chase losses they’ve already spent. While recent research suggests 40 per cent of children who play video games have bought loot boxes, the vast majority of studies on the topic have found “unambiguous” links between the lottery-style mechanic and gambling, which would normally be illegal for under-18s. Normally when people discuss gambling in video games, they’re talking about loot boxes, the controversial mechanic where people spend money on the slight chance of winning rewards. James is one of tens of thousands of people being swept up in a new wave of gambling in video games, which is helping to drive a surge of underage gambling addiction. “I remember going on my daily walks and crying, thinking that I was losing all this money and there was nothing I could do about it,” he says.

He spent weeks gambling on the random outcomes, eventually emptying his entire bank account on the virtual betting site. “Everything you could bet on in a normal American Football game you could do in this one,” James recalls. Instead of poker or real-life sports games, he started betting on the outcomes of computerised matches on Madden, the NFL video game. Years later, while in the midst of recovery during lockdown, he relapsed on an entirely new form of virtual gambling. Les mobilisations déterminées par les phénomènes d’adaptation des Etats saharo-sahéliens à l’économie capitaliste : sédentarisations des nomades, prolétarisations desĬouches sociales, marginalisations des secteurs sociaux autrefois actifs, etc.James* first began to develop a gambling addiction as a teenager after winning over £50,000 on his dad’s betting account. (femmes, anciens esclaves, migrant.es au sein des espaces saharo-sahéliens, etc.) Marginalisés, ou dont l’action est restée jusqu’aujourd’hui occultée ou sous-estimée Les mobilisations portées par des secteurs de la société, traditionnellement


Les analyses provenant de l’intérieur des groupes mobilisés, que ce soit par le recueilĭe témoignages oraux ou par une lecture transversale des archives locales et Les cycles de mobilisations, déterminés par une reproduction des facteurs déchainant

Seront privilégiées les propositions ayant comme objet : Les 1000 mots et devront être adressées avant le au responsable du panel. Les propositions de contributions, en français ou italien ou anglais ne devront pas dépasser L'objectif est de se focaliser sur des épisodes ou des événements concrets ayant eu lieu au cours des trois derniers siècles, qui sont manifestement les signes d'une mobilisation collective, et qui pour cette raison même, permettent d'en faire ressortir la force. Ce panel envisage d'explorer l'origine et l'articulation des mouvements politiques ayant agi dans les espaces du Sahara-Sahel.
